A software studio
We solve the problems no one else will.
Team Banzai is a software studio for hard problems in your operations — the kind your vendor won't fix, your ERP team can't get to, and your committee can't decide on.
We ship in weeks. You pay only when it works.
§ 1
What's a bounty?
A bounty is a problem with three things in common.
The pain has a number.
Hours per month. Money lost. Compliance risk. Cycle time. If you can put a number on it, we can target it.
You can't fix it from inside.
Maybe your ERP vendor won't move. Maybe your provider is dragging its feet. Maybe the backlog is buried under next year's roadmap. The blocker is rarely technical — it's organizational.
It fits in weeks, not quarters.
No "digital transformation." No six-month consulting engagements. If you can't picture it shipping inside a quarter, it's not a bounty.
§ 2
How we work.
Four phases. Always in this order.
Framing call.
Ninety minutes. You describe the problem. We ask uncomfortable questions and play it back in three bullets. If we both agree it's a bounty, we sign an NDA and you send us an anonymized dataset.
Live proof-of-concept.
We come to your office with an alpha trained on your data. You hand us a fresh file. We process it in front of you — on a laptop, offline. If the POC hits a measurable baseline, we sign a binding contract. If it doesn't, we walk.
Black-box API in two to six weeks.
No source code shared. No takeover of your stack. We deliver an API with docs, sandbox, and SDKs. Your team integrates on your timeline — one month or six. We don't bill while you integrate.
You pay for results.
Success fee tied to the KPI we agreed in writing. Pay-per-use after that. If the KPI misses by the cut-off date, you walk away clean.
§ 3
Who we are.
Team Banzai is a small software studio. We've spent enough years around enterprise systems — ERPs, middleware, integrations, compliance pipelines — to know which problems are bounties and which are someone else's job.
Based in Spain. Available for engagements across Europe and North America.
§ 4
Bring us a problem.
If you've got a number tied to a problem your team can't crack, we'd like to see it.